Quite a good game
Rarely is a 2d action game so compelling, but you've managed to add a fair amount of depth to such a simple concept. Granted, the game is not without it's problems, ally path finding is weak, and difficulty is sporadic, often being too easy, even on the hardest difficulty setting. Also, the WW3 campaigns are far too chaotic to take seriously. Regardless, the first two campaigns ate a couple of hours of my time, and that seems like the highest goal that one can realistically expect in this environment. Great job.
I hate to say it, but...
This game is like getting poop in a well-decorated box. The menu systems and animations are all wonderful, but there's no obvious form or logic behind the dance moves themselves (Sure, it can be learned, but it still doesn't make sense), and the interface to keep up with the movements is awkard at best.
There's no excuse for a game like this to be released in what should obviously be a beta form. It's frusterating because there's a lot done so well in this game that it should have lived up to the effort and promise what it could have, but it sadly falls short.
You do a lot right in this game, and it's certaintly a unique concept for a game, however, it does have flaws.
The game simply isn't intresting or varied enough to keep someone intrested for a long period of time. Given the mini-game style of it, however, it's forgivable, albiet far too brief.
Not nearly as good as the rating implies
Sure, it's nice to have the kitchy appeal of having a newgrounds sim, but there's not nearly enough to do in this game to keep it intresting. You end up cycling through the same activities for a long time, not really going anywhere, trying to set off the triggers for all of the stickers.
The game is just too little stretched out for too long
Don't have a numpad
Certaintly it's not fair to judge a game given that it cannot be played, but at the same time, it's an expectation for the programmer to design a game to accomodate for all types of computers. Perhaps a customizable control opition would be best?
There's quite a bit done well here, an intresting concept that keeps you playing long beyond when you should quit. Although i did find a few words missing (Tao, for example), it's in general quite good.
A wonderful game
It's clear you really have a love for old school gaming, and it shines true in this game. Wonderful job.
I was never a big fan of the first one, but the second one is a huge improvement. New gameplay options, the addition of weapons, etc. Great job :)
As someone who doesn't know the game...
It makes no sense. You have to add some sort of tutorial that doesn't assume that people know what to do, and make it clear what the game is about.
I've made games like this before...
On my Ti83, and i see what you're ideas are in this game, but it ends up being a game of luck, once you figure out the right buttons to press, and seeing how long it takes to win the game. The concept is flawed in nature, because it has little skill involved in it, but a good execution of this idea can create a rewarding-at-first game, but the interface is somewhat clunky, and could use a reworking.
So, my idea for you is to simply make the game intresting by reworking the menu system to improve many of the ideas you have, but didn't really execute terribly well
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